- Updated to Notch server 0.2.3,
- moved the entire server tree to a ramdisk instead of just the world directory,
- put in a plugin to notify when server saves happen,
- Added a change to the Minecraft server process that should run it at higher scheduling priority, set it to re-prioritize every 15 minutes just in case the server restarts.
Looks good so far, with 1 user the server is going at 10% CPU instead of the 50%+ it was using before.
I implemented the LogBlocks plugin yesterday.Â Now, (members+) can use a wooden pickaxe to access the change history of a particular block, going back to November 2nd.
I’ll probably trim out entries older than 14 days or so, since it uses 30mb/day, approximately.
I’m installing iConomy to try it out.Â Give it a shot.Â Maybe it’ll suck, maybe it won’t.
Well, apparently quite a few servers are having lagspike issues right now.Â Â CPU load is spiking up to high values and causing problems with server unresponsiveness, periodically.
Installed Towny – give it a try!
Hint: It’s dangerous to go alone.Â Here, take this.
minecraft.novylen.net, BREAKER OF ADDONS, claims another victim.
WorldEdit implemented in-game selective cuboid rollbacks from zipped snapshots, which is very cool.
Our map is so big that it doesn’t work right away, which seems to happen a lot.Â I’m proud of us.
I changed the server over to the new G1 Java garbage collector, which supposedly has a somewhat more efficient memory footprint and an algorithm for releasing memory that avoids some worst-case scenarios.
Some details here, here, and here.